Civil Engineering Combo
Courses Included

3DS MAX 2017
Auto CAD 2D
Auto CAD 3D
Google SketchUp Pro 2017
MS Project 2016
Primavera P6
Revit Architecture
Staad.Pro V8i
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Civil Engineering Combo - Syllabus

Autodesk 3ds Max 2017 (Civil) - Syllabus

Chapter - 1
Interface of 3ds max
Setting preferences
Set project
Exploring interface
Creating basic object and modify panel
Navigating viewports.

Chapter - 2
Move, Rotate, and scaling objects
Setting display, system units
Grid setting
Shading modes
Viewport configuring
Customizing colour and hotkeys
Transform center

Sample Video

Chapter - 3
Using Array
Instance duplicate
Isolate selection and lock
Scene explorer
Selection tool and window crossing
Object grouping

Chapter - 4
Standard primitives
Level of detailing
Moving pivot point
Building modifier stack
Understanding topology dependence
Volume select modifier
Clearing a selection stack
Collapsing the modifier stack

Chapter - 5
Understanding Shapes
Create line
Lathe / revolve
Modify line with end result on
Create Outline
Detailing using lathe and interpolation

Chapter - 6
Understanding editable mesh, editable poly
Modelling sofa
modelling dinning table
extended primitives
modelling with extended primitives

Chapter - 7
Text spline
Adding extrude and bevel to lines
text plus
Using LOFT
creating loft with sweep

Chapter - 8
Understanding AEC extended
Bend, taper
Subdivision surface

Chapter - 9
Applying image to a surface
Attach line
Creating wall using line
Booleans, Quick slice
Fix Door and Windows
Merging scene

Chapter - 10
material Editor Interface
using material
applying bitmap to an object
2d and 3d texturing
bump map

Chapter - 11
Default light
Photometric light
Area light parameter
Sun positioner

Chapter - 12
Creating the base of the exterior
Creating elevation
Creating the doors and windows
Creating bars

Chapter - 13
target camera
free camera
safe zone
setting up time config
Auto key frame and set key frame
editing animation in timeline, dope sheet, curve editor

Chapter - 14
Rendering setup
Scanline render
ART render
Batch render
Ram play

Chapter - 15
Sculpting with paint deform
setting paint option
controlling brush
Vray lighting
Vray render setup

AutoCAD 2D

Chapter: 1 INTRODUTION File management, User interface, Basic settings, Navigation bar, Steering wheel, View port

Chapter: 2 NEW FEATURES Go to start, Close other Over kill, Dim edit

Chapter: 3 DRAW SETTING & CONDITION Units, Limits, UCS icon Function keys & its work

Sample Video

Chapter: 4 DRAWING TOOLS Line, polyline, Circle, arc Rectangle, polygon Ellipse, Elliptical arc, spline Spline Edit, Xline, Ray, Points Measure, Divide, Region Wipeout, Helix, Donut, Revision cloud, hatch, Gradient

Chapter: 5 MODIFY TOOLS Move, copy, Rotate, scale Stretch, fillet, chamfer Erase, offset, explode Array, polar Array, path array Trim, extend, mirror, Edit polyline, Edit spline, Edit hatch Edit array, break, break at point Blend vertex, joint, overkill, lengthen.

Chapter: 6 Annotations Dimensions, dimension setting Linear dimension, Aligned dimension Angular dimensions, arc length, Radius Diameter, ordinates, jogged Base line dimension, Dim base Continuous dimension MULTILEADER: Multileader setting, create multileader Multileader edit, multileader align TEXT: Text style, single text, multi text TABLE: Table style, create table Table Edit, text placement

Chapter: 7 PROPERTIES TOOLS Property: color, line type Line weight, show icon Match properties GROUP: New group, Edit group Active and inactive group

Chapter: 8 LAYERS Create layers, Edit layers' properties Layer control (hide, freeze, lock Layout lock, print lock)

Chapter: 9 UTILITIES TOOLS UT tools - distance, Radius, Angle Area, volume, quick select, Quick calculator, point, ID point CLIP BOARD: copy, cut, paste Paste as a block, paste special

Chapter: 10 BLOCK AND ATTRIBUTES BLOCK: create block (Block & write block) Insert block, block Editor ATTRIBUTES: create attributes, Attributes mode setting, block Attributes, insert attributes, Edit attributes Tool palettes, design Centre, Add object to Tool Palettes and Design Centre, Insert object from Tool Palettes and Design Centre

Chapter: 11 CONSTRAINTS GEOMETRIC CONSTRAINT Coincident, parallel, tangent Collinear, mid-point, smooth Concentric, Horizontal, symmetric Lock, Vertical, Equal, Show and hide constraints DIMENSION CONSTRAINT Linear, aligned, Radius, diameter Angle, show and hide dim constraints Delete constraints, parameters

Chapter: 12 References: External reference, Attach files IMPORT: Import 2D, import 3D, OLE LAYOUTS: Multiview, paper space, model space Page setup, print setup Print setting, PDF conversion DXF, batch print



AutoCAD 3D

Chapter: 1 Introduction, getting start, work space setting, View setting, views

Chapter: 2 VISUALIZE Views, view manager, visual style, Edge style in visual, view port Configuration, Create new view Ports, Coordinates, navigation bar, Steering wheel, zoom tool, orbit Tools

Chapter: 3 WIRE FRAME MODELING Absolute input method, relative Input method

Sample Video

Chapter: 4 SOLID MODELING - PRIMITIVE Box, cylinder, sphere, cone, Pyramid, wedge, torus, poly solid, Object poly solid

Chapter: 5 SOLID MODELING Extrude, revolve, sweep, loft, loft with path, Loft with guide curves

Chapter: 6 BOOLEAN OPERATION Press pull, union, subtract, Intersect, Interference

Chapter: 7 SOLID EDIT On face - Extrude, move, rotate, Offset, Tapper, delete, copy, color, Material On edge - Copy, color On body - color

Chapter: 8 SOLID EDIT Shell object, fillet, edge, Chamfer edge

Chapter: 9 SOLID EDIT Interference, intersect, slice tool, Thicken

Chapter: 10 SOLID MODEL - EDIT 3D array, 3D rotates, Rotate 3D, 3D moves,3D scale, 3D mirror, Fillet edge

Chapter: 11 OBJECT & ORTHOGRAPHIC Live section, add jog, generate section, Flat shot, extract edges

Chapter: 12 SURFACE MODELING Extrude, revolve, sweep, loft, Planar, Network, blend surface, Patch surface, off set surface

Chapter: 13 SURFACE EDIT Trim, untrim, extend, sculpt, Extract intersection, Offset edges, Convert to nurbs, show cv, hide cv, Rebuild surface, curve tools, Analysis tools

Chapter: 14 FACE MODELING 3D face, rule surface, edge surf, Surface tab 1, Surface tab 2, Plane surface, mesh primitives, Smooth object, refine mesh, add and remove crease, Mesh edit, Split face, merge face, convert to Solid, convert to surface, Faceted Methods

Chapter: 15 MATERIALS Material tool box, library, apply and remove material, apply by layer

Chapter: 16 LIGHT AND RENDER Lights (point, spot, distance, Web light) Render size, render setting, environment setting, Render windows

Chapter: 17 CAMERA Create camera, camera preview in separate windows, Path animation

Chapter: 18 Civil Project 1

Chapter: 19 Civil project 2

Chapter: 20 Mechanical project

Google SketchUp Pro 2017 - Syllabus

Chapter 1: The Basics
1.1 Opening SketchUp
1.2 SketchUp Screen
1.3 Viewing Tools
1.4 Learning the Interface Elements
1.5 Using Menus
1.6 Accessing Toolbars
1.7 Docking and floating toolbars
1.8 Using the toolbars
1.9 Interacting with the Interface
1.10 Using context menus
1.11 Getting help from the status bar
1.12 Using the Measurements Toolbar
1.13 Working with dialog boxes
1.14 Learning the color clues
1.15 Customizing the Interface
1.16 Shortcut Keys
1.17 Customizing keyboard shortcuts
1.18 Line
1.19 Rectangle
1.20 Square
1.21 Push/Pull
1.22 Push/Pull with Modifier Keys
1.23 Circle and Polygon
1.24 Arc
1.25 Freehand
1.26 Manipulation Tools
1.27 Select
1.28 Getting Measurements and Quantities Using Select and Entity Info
1.29 Eraser
1.30 Tape Measure
1.31 Protractor
1.32 Move
1.33 Copy
1.34 Rotate
1.35 Defining the Rotation Axis
1.36 Scale ,Scaling with the Axis Tool
1.37 Offset

Sample Video

Chapter 2: Intersect and Follow Me, Making Multiple Copies Working with Roofs.
2.1 Basic Move and Copy
2.2 Internal Arrays
2.3 Multiple Rotated Copies
2.4 Basic Follow Me
2.5 Follow Me with Components
2.6 Round Objects
2.7 Intersect
2.8 Cutting and Embossing
2.9 Intersecting Arches
2.10 Arch Cutouts Using Groups
2.11 Intersect with Context and Selected
2.12 Combining Follow Me and Intersect with Model
2.13 Creating a Wall Niche
2.14 Building the Roof
2.15 Overhangs with Follow Me and Intersect (Sun Shade)

Chapter 3: Groups and Components.
3.1 Sketch Up Stickiness
3.2 Preventing Stickiness
3.3 Creating a Group
3.4 Working with Groups
3.5 Editing a group
3.6 Using Groups for Cutting
3.7 Removing Objects from a Group
3.8 Exploding a group
3.9 Creating and Saving Your Own Components
3.10 Scaling Components
3.11 Hiding and Unhiding Objects
3.12 Locking and Unlocking Objects
3.13 Locking multiple objects

Chapter 4: Painting, Materials, and Textures, Adding Text and Dimensions.
4.1 Selecting a predefined material
4.2 Exploring the default materials
4.3 Moving materials between libraries
4.4 Creating a new material library
4.5 Applying Materials
4.6 Editing Materials
4.7 Using Images as Textures
4.8 Material Collections
4.9 Changing colors
4.10 Loading textures
4.11 Adding transparency
4.12 Editing current materials
4.13 Using the Position Texture Tool
4.14 Where to Find More Material Collections
4.15 Material Translucency
4.16 Double-Sided Faces
4.17 Materials of Groups and Components
4.18 Overview of Materials of Groups
4.19 Double-Sided Faces
4.20 Using Groups to Separate Materials
4.21 Materials of Components
4.22 Wrapping Images
4.23 Text
4.24 Dimensions
4.25 Creating Dimensions
4.26 Dimension Display and Properties
4.27 Dimensioning Using the Text Tool
4.28 Using the Axis Tool with Dimensions
4.29 3D Text.
4.30 Measuring Distance with the Tape Measure Tool
4.31 Using guide lines
4.32 Using guide points
4.33 Editing and removing guide lines
4.34 Creating guide lines using keypad
4.35 Measuring Angles with the Protractor Tool

Chapter 5: An impressive presentation (Creating scenes,Animation,Walkthrough)
5.1 Understanding 3-D Space
5.2 Learning the Standard Views in Sketch Up
5.3 Managing Perspective
5.4 perspective
5.5 Isometric views
5.6 Two-Point Perspective
5.7 Changing the Field of View
5.8 Using the Drawing Area Camera Controls
5.9 Orbiting a view
5.10 Panning a view
5.11 Zooming a view
5.12 Controlling views with the mouse
5.13 Moving between views
5.14 Walking Through Your Model
5.15 Positioning the camera
5.16 Creating a scene
5.17 Looking around the scene
5.18 Walking around the scene
5.19 Walking through a scene
5.20 Configuring the Drawing Area
5.21 Setting the drawing area style
5.22 Using the default Face styles
5.23 Using the default Edge styles
5.24 Displaying shadows and fog
5.25 Setting units
5.25.1 Setting Length units
5.25.2 Setting Angle units

Chapter 6: Working in Interiors and Sections
6.1 Learning to make own furniture
6.2 Creating a fully furnished Bedroom
6.3 Creating a fully furnished Kitchen
6.4 Setting up lights and essentials
6.5 Defining a section plane
6.6 Manipulating the section plane
6.7 Reversing the section cut
6.8 Extracting a cross section
6.9 Hiding the section plane
6.10 Exporting Section Slices

Chapter 7:Creating a Room-Building with Proper Techniques.
7.1 Creating a fully furnished bedroom
7.2 Creating a fully furnished kitchen
7.3 Creating a 1000 sq.ft residence
7.4 creating necessary components for a residence
7.5 creating a basic multi-storied building

Chapter 8:Working with Vray - Renderings and shadows
8.1 Opening V-Ray
8.2 Understanding Default V-Ray Settings
8.3 Save and Load Option Settings
8.4 Material Editor
8.5 Diffuse Layer
8.6 Adding a new Material
8.7 How to duplicate a material
8.8 How to change the name of a material
8.9 How to remove a material
8.10 The Characteristics of Rectangular Light
8.10.1 Size does matter
8.10.2 Shadows change according to the size
8.10.3 Impact on reflective objects due to visible and invisible rectangle light
8.10.4 Double Sided Option
8.11 Adding Reflection Layer
8.12 Reflection Glossiness
8.13 Reflection Filter
8.14 Refraction Layer
8.14.1 Add Refraction Layer
8.14.2 Controlling the Amount of Transparency
8.14.3 The color of refractive materials
8.14.4 Fog Settings Explained Adjusting Refraction IOR
8.14.5 The Glossiness of Refractive Materials Shadows of Refractive Materials
8.14.6 Double-Sided Material
8.14.7 Translucent Material
8.15 Emissive Materials
8.15.1 Add Emissive Layer
8.15.2 Adjust the Intensity
8.15.3 Adjust the Color
8.15.4 Emissive Textures
8.16 Environment Lighting
8.16.1 Interior or Exterior?
8.16.2 Techniques for adjusting illumination
8.16.3 HDR Environment Light Source
8.16.4 Bitmap Environment Light Source
8.16.5 Environment Light source for semi-open space
8.17 Resolution of the Image
8.17.1 Image size setting
8.17.2 Saving your image
8.18 V-Ray Frame Buffer
8.19 Render image window toolbar
8.20 Accessing the Shadow Settings
8.21 Turning shadows on and off
8.22 Setting shadow time and date
8.23 Brightening lights and shadows
8.24 Controlling where shadows fall

Chapter 9: Working with landscape and Sandbox
9.1 Creating a landscape for a residence
9.2 Creating a landscape for park
9.3 Working with landscape materials
9.4 Working with landscape components
9.5 Creating a Sandbox (TIN)
9.6 Sandbox from Scratch
9.7 Smoove
9.8 Sandbox from Contours
9.9 Drape
9.10 Stamp
9.11 Stamp in 3D
9.12 Adding Detail to a Sandbox
9.13 Organic Shapes

Chapter 10: Importing and Exporting Images and Animations-Printing Your Work
10.1 Opening and Saving Files
10.2 Saving files
10.3 Saving templates
10.4 Opening files
10.5 Adding objects to the current scene
10.6 Getting out
10.7 Setting File Preferences
10.8 Setting default folders
10.9 Backing up a project
10.10 Enabling Auto-Save
10.11 Checking for problems
10.12 Setting a default template
10.13 Importing Files into SketchUp
10.14 Importing 3-D files
10.15 Importing SketchUp files
10.16 Importing AutoCAD files
10.17 Importing 3DS files
10.18 Importing DEM files
10.19 Importing 2-D files
10.20 Exporting SketchUp Files
10.21 Exporting 3-D content
10.22 Exporting 3DS files
10.23 Exporting AutoCAD files
10.24 Exporting to Google Earth
10.25 Exporting Collada files
10.26 Exporting FBX files
10.27 Exporting OBJ files
10.28 Exporting VRML files
10.29 Exporting XSI files
10.30 Exporting 2-D graphics
10.31 Exporting PDF and EPS files
10.32 Exporting BMP, TIF, and PNG files
10.33 Exporting JPEG files
10.34 Exporting EPX files
10.35 Exporting DWG and DXF files
10.36 Exporting section slices
10.37 Exporting animations
10.38 Printing Scenes

Chapter 11: Working with Plugins.
11.1 Installing extensions
11.2 Installing Plug-Ins
11.3 Working with important plugins
11.4 Creating components using plugins
11.5 Creating perforated wall
11.6 Creating curved surfaces
11.7 Exploring popular commercial plug-ins

Chapter 12: Google Earth, and the 3D Warehouse.
12.1 Placing a Model in Google Earth
12.2 Setting the Model's Location
12.3 Changing and Relocating the Model
12.4 Saving Google Earth Files and Models
12.5 3D Warehouse
12.6 Finding Models in the 3D Warehouse
12.7 Advanced Search in the 3D Warehouse
12.8 Uploading Your Models to the 3D Warehouse

Lumion - Syllabus

Chapter: 1 INTRODUCTION Getting started Work window icons Control (mouse & keyboard)

Chapter: 2 OBJECT PLACEMENT Nature object Transport object Mass placement of object Edit tools

Sample Video

Chapter: 3 OBJECT PLACEMENT - 2 Indoor objects People and animals Outdoor object Move, copy, rotate and resize object Lighting effect

Chapter: 4 Effects library Sound library Edit effect and sound

Chapter: 5 IMPORT OBJECT/ MODEL Import model Edit materials (indoor, outdoor, nature, custom) Materials property editor Place and mass placement of import model Placement editing tools

Chapter: 6 LANDSCAPE Height Paint landscape Water Ocean Grass Terrain (make flat, mountain, import, export)

Chapter: 7 WEATHERS Sun direction Sun position (day & night) Brightness Cloud creation Edit cloud position

Chapter: 8 EXPORT Image creation Motion capture Photo with effects Motion with effects Animating objects Create movies (Render)

MS Project 2016 - Syllabus

Chapter: 1 Introduction About MS - Project 2016

Chapter: 2 Introduction about calendar Types of calendar Assigning calendar to project

Chapter: 3 Task Relationship Critical path Slack

Sample Video

Chapter: 4 About work break down structure Create WBS code

Chapter: 5 Constraints Deadline Recurring task

Chapter: 6 Resource types Task types Effort driven Assigning resources

Chapter: 7 Resource analysis Views Leveling

Chapter: 8 Tracking Set base line Project update Task update

Chapter: 9 About earned value Calculate earned value

Chapter: 10 Filters Groups Work with multiple projects Custom field

Chapter: 11 Reports Creating reports Visual reports

Primavera P6 - Syllabus

Chapter: 1 Introduction About Primavera P6

Chapter: 2 About WBS Create WBS code To View WBS

Chapter: 3 Introduction About Activity To Create a New Activity Relationship - Predecessors Schedule

Sample Video

Chapter: 4 Introduction About Calendar Types of Calendar Assigning Calendar to Project

Chapter: 5 About Project Codes Creating Project Codes To View the Project

Chapter: 6 About EPS To Create a New EPS

Chapter: 7 Resource types To Create Resource Assigning Resources

Chapter: 8 Activity Codes To Create an Activity Codes Assigning Activity Codes To View the Codes

Chapter: 9 About Expense To Create Expenses To View the Cost of -the Project or Budgeted cost Work Products & Documents Thresholds Issues & Risks

Chapter: 10 To Create New Baselines To View Cost Variance

Chapter: 11 Critical Path Method Constraints

Chapter: 12 Schedule Progress Progress Lines Progress Spotlight

Chapter: 13 Reports Creating Reports Report Wizard Export

Chapter: 14 Project

Revit Architecture - Syllabus

Chapter: 1 INTRODUCTION Intro About Revit Revit Working Atmosphere View Setting Working with Setting. (View Orientation)

Chapter: 2 LEVELS Create Levels with Different Method Create grids

Chapter: 3 WALL CREATION Type of Wall Method of Creation Creating Shapes Wall Edit

Sample Video

Chapter: 4 WALL PROPERTIES & EDITING COMMAND Wall Layer Creation Move, Copy, Paste, Create Similar, Rotate Mirror, Array, Trim, Scale, Align...etc.

Chapter: 5 PLAN CREATION Create Simple Plan Geometry Commands

Chapter: 6 DOOR & WINDOWS Place Door Door Properties Load From Family Place Window Windows Properties

Chapter: 7 FLOOR CREATION & COMPONENT Floor Creation Loading Component Placing Component Modify Properties

Chapter: 8 COLUMN Creation of Column Placing Column

Chapter: 9 CEILING Creation of Ceiling Ceiling Properties Modify Ceiling

Chapter: 10 ROOF & OPENINGS Type of Roof Creation Types of Opening Dormer Creation

Chapter: 11 CURTAIN WALL Creation of Curtain Wall Curtain Grid Mullion Embedded Curtain Wall

Chapter: 12 ROOM & ROOM TAG Model Text Room Room Tag Area Area Tag Color Scheme Schedule

Chapter: 13 INSERT Link Revit Link CAD Decal Placing Decal Import Load Family

Chapter: 14 ANNOTATION Type of Dimensions Type of Detailing Text Tags

Chapter: 15 MASSING & SITE COMPONENT Massing Command Topography Other Site Features Creation of Building by Massing Creation of Auditorium Truss

Chapter: 16 STAIR & RAMP Stair by Component Stair by Sketch Modify Stair Landing Ramp Rail Creation

Chapter: 17 PROJECT PART-I PLAN CREATION & ELEVATION WORK Creating Plan Placing Door Placing Windows Placing Ventilator Creation of Various Elevation Work By Massing

Chapter: 18 PROJECT PART-II MATERIAL Creating New Material Apply Material to Face by Paint Site Arrangement

Chapter: 19 PROJECT PART-III LIGHTING, RENDERING & WALKTHROUGH Placing Light Component Rendering Walkthrough

Chapter 20 DETAILING Sheet Creation Printing Setup

Staad.Pro V8i - Syllabus

Chapter 1 Introduction Overview of Staad pro V8i Staad pro V8i Interface Unit Setup

Chapter 2 Geometric Moduling Types of Moduling Creation Grid Method Co-ordinate Method Structural wizard method Uses of Cursor Model Editing Tools Transition Repeat command Circular Repeat command Mirror command Rotation command Uses of Structural wizard

Chapter 3 Material properties Creation of New materials Section properties Specification Support specification Creation of Fixed, Pinned, Fixed but support etc.

Sample Video

Chapter 4 Loading & Load combination Co-ordinate system Nodal load, Member load, Area load, Floor load, Plate load, Wind load Moving load generation etc. Load combinations

Chapter 5 Static Analysis & Design How to Analyze the Structure Post Processing mode How to Design a structure

Chapter 6 Non Static analysis Seismic Analysis Dynamic Analysis Response Spectrum Analysis Time History Analysis Frequency Analysis

Chapter 7 Steel Truss Steel Truss Creation Load Assigning Analysis Post processing Design

Chapter 8 Water Tank Design Creation of: Rectangle Circle Analysis Post processing Design

Chapter 9 Basic Static Analysis of structure Creation of Basic structure Assigning the Various Load Analysis Post processing Find Out Reaction

Chapter 10 Electrical Transmission Tower Creation of Steel Tower Load Acting on Tower Analysis

Chapter 11 Suspension Bridge Bridge Moduling Deck Creation IRC Loading Bridge Deck Analysis

Chapter 12 Printing option Print setup Post processing Report submitting

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